Analyzing AR/VR Campaign Failures for Enhanced Audience Engagement

Open
MoVA Realities
Toronto, Ontario, Canada
MoVA Team
CEO and Co-founder
(7)
4
Project
Academic experience
200 hours of work total
Learner
Anywhere
Intermediate level

Project scope

Categories
Market research Competitive analysis Digital marketing Marketing strategy Marketing analytics
Skills
virtual reality augmented reality strategic alignment marketing research usability
Details

In recent years, augmented reality (AR) and virtual reality (VR) have emerged as powerful tools for brand campaigns. However, many high-profile campaigns utilizing these technologies have not achieved the desired impact. The goal of this project is to investigate the reasons behind the failure of such AR/VR campaigns, focusing on gaps in audience engagement, usability, and strategic alignment. Students will conduct competitive research, perform primary audience testing, and analyze underperforming immersive campaigns across various industries, including retail, events, and cultural marketing. By understanding the shortcomings of these campaigns, students will provide actionable marketing insights that can help improve future AR/VR brand initiatives.

Deliverables

The project will culminate in a comprehensive report detailing the findings of the research and analysis. This report will include:


- A summary of competitive research and industry benchmarks.


- Insights from primary audience testing, highlighting engagement and usability issues.


- An analysis of specific underperforming campaigns, identifying strategic misalignments.


- Actionable recommendations for enhancing future AR/VR campaigns to better engage audiences and align with strategic goals.

Mentorship
Domain expertise and knowledge

Providing specialized, in-depth knowledge and general industry insights for a comprehensive understanding.

Skills, knowledge and expertise

Sharing knowledge in specific technical skills, techniques, methodologies required for the project.

Hands-on support

Direct involvement in project tasks, offering guidance, and demonstrating techniques.

Tools and/or resources

Providing access to necessary tools, software, and resources required for project completion.

Regular meetings

Scheduled check-ins to discuss progress, address challenges, and provide feedback.

Supported causes

The global challenges this project addresses, aligning with the United Nations Sustainable Development Goals (SDGs). Learn more about all 17 SDGs here.

Industry, innovation and infrastructure

About the company

Company
Toronto, Ontario, Canada
2 - 10 employees
Entertainment, Events services, Marketing & advertising, Media & production, Technology
Representation
Minority-Owned Women-Owned Immigrant-Owned

MoVA Realities, a Princeton-led team, is building the "Canva for immersive experiences" to transform corporate training, marketing, and events through accessible WebXR solutions. Our mission is to help organizations create high-engagement activations with measurable results—bridging the gap between physical and digital interactions. By blending real and virtual worlds via the web, we empower trainers, event planners, and marketers to craft scalable, tech-friendly XR campaigns without the usual complexity. MoVA makes immersive experiences easy, impactful, and accessible, delivering real value and lasting impressions—no advanced hardware or coding headaches required.